Design Notes: CyForge
Nathan Rockwood
I've been running Numenera for a group of 9 high school students every week for this past school year, and I've started running into a problem: I'm often not happy with the cyphers I'm providing.
I love the long random lists and the cypher deck that I have for the system, but now that I've got the hang of the rules, I find myself constantly altering the results to tailor them better to fit the current situation, setting, and characters. I could, of course, just make a new list, or design specific cyphers however I want, but neither of those options are appealing to me. For not only "fairness" but also longevity, I want a solution that produces cyphers which are both partially random and intended to be altered to taste.
The CyForge deck was my solution to this problem. Drawing on ideas from both The GameMaster's Apprentice and the Deck of Tales, I used images (thanks again to the amazing folks at www.game-icons.net!) and text to provide three keys that let me hammer out a functionally endless number of cyphers (or artifacts, or powers...).
I am, of course, always considering the best way to balance iconography against text. If you have any thoughts on that, please comment below!