Running a class of approximately 30 English students through a video game wasn’t something I’d done before, but it went surprisingly smoothly. Here are some notes on what I did and how it worked out.
Read More
As the 2015-2016 school year draws to a close, I finally find myself with enough time to turn some of my notes on games I’ve used in class into readable after-action reports. I’m starting here with my first foray, Flower, and breaking this into two parts. This post will detail why I chose the game, including my reasons for considering it to be a piece of art and literature; the next post will cover technical implementation and results!
Read More